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Synopsis:
Four decades ago, Richard Forthrast, the black sheep of an Iowa family, fled to a wild and lonely mountainous corner of British Columbia to avoid the draft. Smuggling backpack loads of high-grade marijuana across the border into Northern Idaho, he quickly amassed an enormous and illegal fortune. With plenty of time and money to burn, he became addicted to an online fantasy game in which opposing factions battle for power and treasure in a vast cyber realm. Like many serious gamers, he began routinely purchasing virtual gold pieces and other desirables from Chinese gold farmers—young professional players in Asia who accumulated virtual weapons and armor to sell to busy American and European buyers.
For Richard, the game was the perfect opportunity to launder his aging hundred dollar bills and begin his own high-tech start up—a venture that has morphed into a Fortune 500 computer gaming group, Corporation 9592, with its own super successful online role-playing game, T’Rain. But the line between fantasy and reality becomes dangerously blurred when a young gold farmer accidently triggers a virtual war for dominance—and Richard is caught at the center.
In this edgy, 21st century tale, Neal Stephenson, one of the most ambitious and prophetic writers of our time, returns to the terrain of his cyberpunk masterpieces Snow Crash and Cryptonomicon, leading readers through the looking glass and into the dark heart of imagination.
Review:
I have always joked that Neal Stephenson is your IT person’s favorite author. He writes science fiction and history novels leaning heavy on technology, math, computers, and video games. Many of his novels are super long, and there are many like Cryptonomicon and Snow Crash that are considered science fiction classics. Stephenson has a wide range of interests and stories that he likes to tell, and even though there are times when he does stretch his legs into other genres, these ventures are not always completely successful. Reamde is one of these examples.
The story starts with an online open-world video game. T’Rain is the brainchild of Richard Forthrast, another man of many interests, and the first half of the novel is about hackers using T’Rain as a way to spread the REAMDE virus that holds all of the files on your computer hostage unless you bring money into the game to pay the ransom, and equivalent of $73.This seems like a little problem that becomes a global situation when Zula, Richard’s niece, and her boyfriend, Peter, get caught up in finding the origins of the Reamde virus because Peter has sold credit card numbers to some Russians, numbers that get locked with the Reamde virus along with all of the other important files on the Russian criminal’s computer. Over the one thousand pages of this novel, the story moves further and further away from this original story, T’Rain, the Reamde virus, and technology completely. It eventually evolves into a thriller novel where jihadist terrorists are trying to sneak into America over the Canadian border by using Zula as a hostage in exchange for Richard’s cooperation.
The last two hundred pages or so takes place in the mountains, where all of the characters are trying to navigate the rocky, uneven terrain, the cold of being in Canada, and the vastness of the wilderness. Every single movement from all of the characters is described, and it is a battle of endurance. Not only for the characters but for the reader. There are a few places in the novel that feels like it could have been edited down for readability. If something is not vital to moving the plot forward, in a book that is focused on moving the plot forward, I do not need to read it. For example, Stephenson spends several pages getting one of the Russians, Sokolov, to a place if safety and to meet another character MI6 agent Olivia Halifax-Lin. This includes a day at the gym where we learn about each exercise that he does, sneaking around a hotel, and eventually getting to the right place without being spotted. The journey he takes is uninteresting, unneeded, and could have been summarized in a paragraph if Stephenson felt as if it was really needed. So many scenes are “He did this. Then he did this. Then he did this,” and very little of it matters. Unfortunately there is more of this type of plot movement than there is in character development.
Stephenson had a lot of pages to bring these characters to life. Some of the characters get more development than others, but the terrorist jihadists are the most generic and uninteresting villains that I had read in a thriller. Stephenson spends no time developing their personalities, no real exploration of their actions or their motivations. The main bad guy, Abdallah Jones, is a tall black guy from Wales who converted so he really does not have to get into the pratfalls of being an American getting into middle eastern ideology. Jones does get a more of the interesting dialogue and actions in the novel, but the other jihadists are just a name with most of them being faceless and generic. Maybe this is because Stephenson knows that if he is going to write a novel with middle eastern or terrorist characters as the villains, he will be trying to toe the line between character development and using stereotypes to do so. The choice he makes is to not develop them at all. Instead he focuses on the eight good guys who seem to all converge on this mountain through different means and intuition for the final showdown. One of the most engaging parts of any action thriller is a good villain, and this might be where some of this novel comes off as incredibly uninteresting; there is not any reason for the terrorists to want to get into America except for a vague idea that they are plotting a mass casualty event in Las Vegas, but it is only alluded to and there is not a real exploration of this plan. There is no real reason except that they are terrorists. The only really interesting thing about the way that this novel shifts from one plot to the next is that the computer virus and the things that are set up in T’Rain as a result are completely abandoned for a novel that ends with no internet.
After finishing Reamde I felt like I had been lost in the snowy mountains as well, trying to survive while getting to a place where I can eventually be rescued. This novel is exhausting, the writing is too detail oriented and slow for a story that needs to be fast paced to stay interesting. The main villains are incredibly generic, and the other characters, the good guys, are mostly forgettable. This feels like it could be set up for a miniseries for a streaming service, but to read all 1000 pages really seemed like a chore at some points. It is not the typical Neal Stephenson book, and even though I do appreciate him trying different and new stories (especially since the second half of this has very little of the technology he is known for), this storytelling has too many flaws for it to be a good execution.










